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In this paper, we use the Estimation of Distribution Algorithm (EDA) to optimize the task of PCG in digital video games. In a sense, procedural content generation (PCG) is a Non-deterministic Polynomial-Hard optimization problem in which specific metrics should be optimized. Conventional game development as a human product is not cost efficient and the need for more intelligent, advanced and procedural methods is evident in this field. The video game industry is no exception and the ever-increasing demand for bigger titles containing vast volumes of content has become one of the vital challenges for the content generation domain.
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Content generation is one of the major challenges in the modern age.
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